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InterCasino
Casino
Game Rules - Craps
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The
following rules apply to InterCasino,
a licensed, secure and most reputable online casino (see
our review).
Craps
Rule Authority:
InterCasino Craps is played and programmed according to Atlantic
City Gaming rules.
Authority: New Jersey Casino Control Commission.
Rule Exception: None.
Premise:
The game of Craps is an exciting game of chance, popular since the
times of the Romans. The objective of Craps is to predict the outcome
of a roll of the dice.
How to Play:
Betting: Your chips are stacked by denomination ($1, $5,
$25, $100, $500) at the bottom right hand corner of the screen above
the User label. Select the amount you would like to wager on a given
roll(s) by clicking the left mouse button on the chip of that denomination.
This activates that specific chip denomination.
Next, place your bet on the Craps table by clicking on a bet field.
To specify a bet that does not equal to an existing chip denomination,
simply click on another chip denomination after placing your previous
chip on the table. For example, to bet $30, click on the $25 chip
and place it on the table then click on the $5 chip and place it
on top of the $25 chip.
There are many types of bets available in Craps (both regular and
"supplementary" ones after the first roll), all of which are summarized
in the following two sections below. Your total bet will be displayed
in the "Total Bet" field to the right of your Balance. You have
the option of throwing the dice yourself or having the computer
throw the dice for you
Rolling: If you prefer to throw the dice yourself please
click on the checkbox just below the Roll button. Once you have
placed your bet(s) on the table, press the "Roll" button. A new
game window will appear at the right-hand side of the screen. Simply
pick up the dice that are sitting in the dice tray by left-clicking
on them. To release the dice, simply release the left-mouse button.
This shooter window will close automatically once the dice have
stopped rolling.
If you prefer not to throw the dice make sure that the checkbox
underneath the Roll button is de-selected. After placing your bets
on the table click on the Roll button and the dice will be rolled
for you. The outcome for the last five rolls is displayed in the
top left-hand corner of the screen. You may close this window by
clicking on the 'x' in the top-left corner of the window. Anytime
you win or lose money, a message will be displayed in a rectangular
window at the top of the game screen.
Types of bets & their payoffs:
Some bets are available only for the Come Out roll. A black marker
is displayed in the top left-hand corner of the Craps table prior
to a Come Out roll. Some bets are available only after a Point has
been established. A Point is established if the Come Out roll is
either 4, 5, 6, 8, 9 or 10. The number rolled, is called the Point
and the next roll(s) is called the Point roll. Point rolls continue
until the shooter rolls a 7 or the Point. Once this happens, the
sequence starts again with the next roll as a Come Out roll.
| Type
of Bet |
Payoff
|
Pass
Line Bets
Also called the "Front Line". This is the most popular bet at
the Craps table. Available for the Come Out roll. Once Point
is established, original bet may not be removed or altered.
Wins if Come Out roll is 7 or 11. Loses if Come Out roll is
2, 3 or 12. Point is established if Come Out roll is 4, 5, 6,
8, 9, 10. Following the Come Out roll player wins if Point is
rolled prior to rolling a 7. Player loses if a 7 is rolled prior
to rolling the Point. Bet is removed after a win or a loss.
|
1
to 1
|
Don't
Pass Bets
Also called the "Black Line". Available for Come Out roll. Wins
if Come Out roll is 2 or 3. Loses if Come Out roll is 7, 11.
Ties if Come Out roll is a 12. Point is established if Come
Out roll is 4, 5, 6, 8, 9, 10. Following the Come Out roll player
wins if a 7 is rolled prior to rolling the Point. Loses if the
Point is rolled prior to rolling a 7. Bet is removed after a
win or a loss. |
1
to 1
|
Come
Bets
Available once the Point has been established. Rules are similar
to Pass Line Bet. Once Come Point is established, original bet
may not be removed or altered. Wins if shooter rolls a 7 or
11. Loses if shooter rolls a 2, 3 or 12. Come Point is established
if the shooter rolls a 4, 5, 6, 8, 9, 10 on a Come Out roll.
The dealer moves the bet from the Come area to the corresponding
box for that particular number. Once the Come Point has been
established, the player wins if the Come Point is rolled prior
to rolling a 7. Player loses if a 7 is rolled prior to rolling
the Come Point. Bet remains on the table following a win however
the player may remove it from the table at any time. Bet is
removed from the table following a loss. |
1
to 1
|
Don't
Come Bets
Available once the Point has been established. Rules are similar
to Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if
shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point
is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer
moves the bet from the Don't Come area to the corresponding
box for that particular number. Once the Come Point has been
established, the player wins if a 7 is rolled prior to rolling
the Come Point. Loses if the Come Point is rolled prior to rolling
a 7. Bet is removed after a win or a loss. |
1
to 1
|
Place
Bet to Win
You may place the bet at any time however it becomes active
once the Point has been established. Player bets on a number(s)
4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter
rolls the Place Number prior to rolling a 7. Payoff depends
on the Place Number selected. Loses if shooter rolls a 7 prior
to rolling the Place Number. Bet remains on the table following
a win however the player may remove it from the table at any
time. Bet is removed from the table following a loss. |
9
to 5
(on 4 or 10)
7 to 5
(on 5 or 9)
7 to 6
(on 6 or 8)
|
Place
Bet to Lose
You may place the bet at any time however it becomes active
once the Point has been established. Player bets on a number(s)
4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter
rolls a 7 prior to rolling the Place Number. Payoff depends
on the Place Number selected. Loses if shooter rolls the Place
Number prior to rolling a 7. Bet remains on the table following
a win however the player may remove it from the table at any
time. Bet is removed from the table following a loss. |
5
to 11
(on 4 or 10)
5 to 8
(on 5 or 9)
4 to 5
(on 6 or 8)
|
Hardway
Bets
You may place the bet at any time however it becomes active
once the Point has been established. Player bets on a number(s)
4, 6, 8, 10. Wins if shooter rolls the selected number 'the
hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair of
3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's.
Payoff depends on the number selected. Loses if the shooter
rolls a 7 or rolls the number the easy way. For example, roll
a 4 via a 3 and 1, roll a 6 via a 4 and 2 or 5 and 1, roll an
8 via a 5 and 3 or 6 and 2, roll a 10 via a 6 and 4. Bet remains
on the table following a win however the player may remove it
from the table at any time. Bet is removed from the table following
a loss. |
7
to 1
(on 4 the hard way)
(on 10 the hard way)
9 to 1
(on 6 the hard way)
(on 8 the hard way)
|
One
Roll Bets
Player bets on a number(s) 2, 3, 11, 12. Wins if shooter rolls
the selected number. Loses if the shooter does not roll the
selected number. Payoff depends on the number selected. |
30
to 1
(on 2 or 12)
15 to 1
(on 3 or 11)
|
Field
Player bets that any one of a group of numbers (2, 3, 4, 9,
10, 11, 12) will be rolled on the next roll. Payoff depends
on the number rolled. Loses if the shooter rolls a 5 or 6 or
7 or 8. Bet remains on the table following a win however the
player may remove it from the table at any time. Bet remains
on the table following a win however the player may remove it
from the table at any time. Bet is removed from the table following
a loss. |
1
to 1
(on 3, 4, 9, 10, 11)
2 to 1
(on 2, 12)
|
Any
Craps
Player bets on the outcome of the next roll. Wins if the shooter
rolls a 2 or 3 or 12. Loses if the shooter rolls any other number.
Bet remains on the table following a win however the player
may remove it from the table at any time. Bet is removed from
the table following a loss. |
7
to 1
|
Any
7
Player bets on the outcome of the next roll. Wins if the shooter
rolls a 7. Loses if the shooter rolls any other number. Bet
remains on the table following a win however the player may
remove it from the table at any time. Bet is removed from the
table following a loss. |
4
to 1
|
Eleven
or Craps (E-C)
Player bets on the outcome of the next roll. Wins if the shooter
rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other
number.Payoff depends on the number rolled. Bet remains on the
table following a win however the player may remove it from
the table at any time. Bet is removed from the table following
a loss. |
7 to 2
(on 2 or 3 or 12)
15 to 2
(on 11)
|
Big 6
You may place the bet at any time however it becomes active
once the Point has been established. Wins if shooter rolls any
6. Loses if shooter rolls a 7 prior to rolling a 6. Bet remains
on the table following a win however the player may remove it
from the table at any time. Bet is removed from the table following
a loss. |
7 to 6
|
Big 8
You may place the bet at any time however it becomes active
once the Point has been established. Wins if shooter rolls any
8. Loses if shooter rolls a 7 prior to rolling an 8. Bet remains
on the table following a win however the player may remove it
from the table at any time. Bet is removed from the table following
a loss. |
7 to 6
|
Payouts are rounded down to the nearest $1. For example a "Place Bet
to Win" for $5 bet will result in a payout of $5 (not $5.83) on roll
of a 6 or a 8. You can ensure a full payout by modifying your bet(s)
accordingly. A messagebox will be displayed thereby allowing you to
avoid this situation. If this messagebox is displayed then clicking
on "Yes" will update your bets automatically. In the previous example
your $5 bet would be updated to $6 and so your payout would be $7.
Clicking on "No" allows the game to continue with the original bets.
Supplementary Bets:
| Type
of Bet |
Payoff
|
After
Don't Pass Bet
If a player makes a Don't Pass Bet and a total of 4, 5, 6, 8,
9 or 10 is thrown on the Come Out roll, the player has the right
to make a supplementary wager in support of the Don't Pass Bet
in an amount not more then double the amount of the original
Don't Pass Bet. Wins if Don't Pass Bet wins. Payoff depends
on the value of the Come Out point. Loses if the Don't Pass
Bet loses. Bet is removed after a win or a loss. |
1 to 2
(on 4 or 10)
2 to 3
(on 5 or 9)
5 to 6
(on 6 or 8)
|
After
Pass Line Bet
If a player makes a Pass Line Bet and a total of 4, 5, 6, 8,
9 or 10 is thrown on the Come Out roll, the player has the right
to make a supplementary wager in support of the Pass Line Bet
in an amount not more then double the amount of the original
Pass Line Bet. Wins if the Pass Line Bet wins. Payoff depends
on the value of the Come Out point. Loses if the Pass Line Bet
loses. Bet is removed after a win or a loss. |
2 to 1
(on 4 or 10)
3 to 2
(on 5 or 9)
6 to 5
(on 6 or 8)
|
After
Come Bet
If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or
10 is thrown on the roll immediately following the placing of
such a bet, the player has the right to make a supplementary
wager in support of the Come Bet in an amount not more then
double the amount of the original Come Bet. Wins if the Come
Bet wins. Payoff depends on the value of the Come Out point.
Loses if the Come Bet loses. Bet is removed after a win or a
loss. |
2 to 1
(on 4 or 10)
3 to 2
(on 5 or 9)
6 to 5
(on 6 or 8)
|
After
Don't Come Bet
If a player makes a Don't Come Bet and a total of 4, 5, 6, 8,
9 or 10 is thrown on the roll immediately following the placing
of such a bet, the player has the right to make a supplementary
wager in support of the Don't Come Bet in an amount not more
then double the amount of the original Don't Come Bet. Wins
if the Don't Come Bet wins. Payoff depends on the value of the
Come Out point. Loses if the Don't Come Bet loses. Bet is removed
after a win or a loss. |
1 to 2
(on 4 or 10)
2 to 3
(on 5 or 9)
5 to 6
(on 6 or 8)
|
Payouts are rounded down to the nearest $1. For example an "After
Don't Pass Bet" for $5 bet will result in a payout of $3 (not $3.33)
on roll of a 5 or 9. You can ensure a full payout by modifying your
bet(s) accordingly. A messagebox will be displayed thereby allowing
you to avoid this situation. If this messagebox is displayed then
clicking on "Yes" will update your bets automatically. In the previous
example your $5 bet would be updated to $6 and your payout would be
$4 on the $6 bet. Clicking on "No" allows the game to continue with
the original bets.
Betting Limits:
$5 minimum bet.
$500 per field. No maximum total bet.
Setting your table bet limit:
You may also set your table bet limit below the maximum specified
limit by selecting Bet Options from the Game Menu. The Modify Table
Bet Limit window will appear on the screen. To reduce your maximum
table bet limit type in the new limit in the appropriate box and confirm
it by typing your PIN in the box below. Click on the OK button to
complete the update. Please be aware that you can modify your table
bet limit no more than once per week (Friday 12:00 AM EST) and that
using the Modify Table Bet Limit function affects the bet limit for
all games and not just the game that you are currently playing.
Numeric Keyboard Shortcuts:
| Keyboard
Entry |
Action |
| Enter |
Roll.
No shooter interface when using Numeric Keyboard Shortcuts. |
| Up
Arrow |
Increase
denomination. |
| Down
Arrow |
Decrease
denomination. |
For keyboards without keypads, you must use the "Fn" key plus the
shortcuts above (e.g. Fn + Enter). Please note that these keyboard
shortcuts are offered as a suggestion only. Some computers behave
differently than others and therefore we cannot guarantee that the
shortcuts will apply to all computers.
Note:
You may turn on/off the Sound, Voice and Animation during the game
by clicking on the Options button located in the lower left-hand
area of the console. The setting is turned on when the checkbox
is checked and it is turned off when the checkbox is unchecked.
You must exit and re-enter the game to activate the Animation feature.
References:
For further information on craps, please consult the following references:
Patrick, John. John Patrick's Advanced Craps : The Sophisticated
Player's Guide to Winning, Lyle Stuart, 1995.
Scoblete, Frank. Beat the Craps Out of the Casinos : How to Play
Craps and Win, Bonus Books, 1991.
Silberstang, Edwin. Winning Casino Craps, David McKay Co.,
1980.
Tamburin, Henry. Reference Guide to Casino Gambling, Research
Services Unlimited, 1993.
Winkless, N. B. The Gambling Times Guide to Craps, Carol
Publishing Group, 1981.

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